
At its best, particularly in the highly enjoyable Lost Mission bonus campaign, Doom 3 still manages to provide an enjoyable slice of classic id gunplay and frame-rate is a crucial element in this - nothing can beat the low-latency response and the super-smooth, arcade-style refresh that's synonymous with 60FPS gameplay. However, all of these compromises are in place to serve the frame-rate target, and to that end, the drawbacks are worthwhile, because the 60Hz experience transforms the game. On top of that, anisotropic filtering does appear to be engaged, but at a relatively low level so there's obvious shimmering on ground textures. There's a large degree of contrast between many of the visual components, leading to obvious edges and plenty of jaggies. By and large, both Xbox 360 and PlayStation 3 operate at native 720p, with no anti-aliasing applied. There are few surprises on the console front.
#Doom bfg Pc
BFG Edition PC video we ran yesterday, illustrating the work id carried out in turning a specific kind of computer experience into a big, brash, console blaster. We'll roll out the cross-platform comparison vids, but perhaps the most telling - and relevant - head-to-head is the 2004 original vs.

In Carmack's own words, the firm knew that farming out the game to a sub-contractor would result in sub-optimal results, so it carried out the conversion itself and the results are generally impressive - especially when it comes to frame-rate, where Doom 3: BFG Edition targets a 60 frames per second update. Thankfully the craze for simple PC ports masquerading as "HD remasters" appears to be over, but it's gratifying that in bringing Doom 3 to console, id has put the work in here.

In the PC version, the changes are a mixed bag, but on console, the choices seem fitting. The lighting has been revamped, making the BFG Edition brighter and easier to track with the display at range, field of view has been tweaked with 16:9 screens in mind, while certain elements of the artwork have been embellished to reduce some of the more glaring, lower-quality texture work. An aesthetic originally designed around a desktop environment with the screen directly in front of the player has been tuned to better suit a living room environment. While some might argue that the PC version is somewhat superfluous when stacked up against eight years' worth of community-driven mods, on console the BFG Edition makes a lot more sense and in the hands of Carmack and company, the result is a game that's a cut above the typical HD remaster.įor a start, some thought has been given to the way in which Doom 3 will be played on console.
#Doom bfg 720p
Doom 3: BFG Edition is best described as the net result of John Carmack and id Software taking on an HD remastering project, because this new release is effectively a 720p console revamp of a 2004 PC game originally designed with a 640x480 resolution in mind.
